@startuml
sprite $svelte [48x48/16] {
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00000000000000000000003BFFFFFFFFFFF9100000000000
000000000000000000001BFFFFFFFFFFFFFFF70000000000
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}


!define DEV2_SVELTE(_alias) ENTITY(rectangle,black,svelte,_alias,DEV2 SVELTE)
!define DEV2_SVELTE(_alias, _label) ENTITY(rectangle,black,svelte,_label, _alias,DEV2 SVELTE)
!define DEV2_SVELTE(_alias, _label, _shape) ENTITY(_shape,black,svelte,_label, _alias,DEV2 SVELTE)
!define DEV2_SVELTE(_alias, _label, _shape, _color) ENTITY(_shape,_color,svelte,_label, _alias,DEV2 SVELTE)
skinparam folderBackgroundColor<<DEV2 SVELTE>> White
@enduml